Today I have gotten the Jetson Nano board to boot, we have gotten on to the desktop of it, and next class I plan on installing the Zed Sdk for Nano, which allows the zed sdk to be used.


The Jetson Board came today, I have been setting up the board, and downloading files to a sd card that we need to use.


Today we had a meeting with a former member of WISRD, named Will. We asked him a couple of questions about our project, and some new software’s we should use. Will recommended that for the scans, you should Import them into Blender, and finish it up, this can be re texturizing, or finishing a broken wall. Using this completed scan Will then said you can import it into Unreal Engine instead of Unity, Unreal Engine is a game engine similar to Unity, but is more advanced, and has better graphics. Then once the scan is in unreal engine you can then import to VR, and other places.


I have continued to work on scanning environments, and have found the strengths and weaknesses of the Zed Camera, it seems to be very strong in open spaces, with very few objects. Today, I have found a new program called ZedFu to 3d scan environments and am looking to see if ZedFu is better then Unity.


I have continued to work on getting the other computer to work with unity and the 3d scans. I have finally got it to work, and am going to try scanning a whole environment, and look for strengths, and areas to try and make better with the scans. In the time between updates, I have written my Vitae, and preparing for my interview here in WISRD. Later this week we plan on coming in early to attempt to scan the Theatre room.


We have been invited to have a brainstorming discussion with some members from the Bill and Melinda foundation to see how VR can be used in third world countries, to help teach, and also to help train people. This discussion is this afternoon. Also a 3d stand that we have been working on to hold up our sensors have finished, but it cant connect to a wall so we are going to move the support beams back, and make a modification so it fits both sensors in the next design.


I have uninstalled Unity and am reinstalling hopefully for a fix.


I had major issues with Unity today. My progress from last time has seem to be gone, and I haven’t been able to open Unity all class since its been crashing. I am looking for a fix.


I am continuing to look at a way to scan rooms from the zed camera into unity. I have found major trouble trying to room map with the zed camera. I have come across numerous errors that I will continue to work out. I have figuired out how to make a mesh, and am currently struggling with adding textures.


Joe has given us a Microsoft HoloLens which we will research and see how it can be used. We have also received a zed camera which can be used to scan rooms, however we are missing a very important part called the Jetson Nano board. So we are looking into getting another. The zed camera can scan rooms, so I am looking at a way to use this in help with the theatre project. I am looking at a way to scan directly into unity.


For AR/VR today, I spent a lot of my time researching past members of the AR/Vr group. I have found out that past groups have made a virtual gallery space which is very similar to the theatre we are making. I have also looked at the past people, and the equipment they have used, and I hope to replicate them with my theatre.


Today the ARVR group setup the Vive, with this we are now able to have multiple people in the VR environment. We also have found trouble with making the sensors have a more permanent setup. We would like the sensors to be wall mounted but one wall doesn’t have any outlets, so we may have to use a way that is not recommended or find another way. We also have found trouble with the “PolyCam” app. Its scans seem to be inconsistent and missing parts of the object every time.


Everyone in the ARVR group downloaded a mobile app called “PolyCam”. We used this app to all scan objects to attempt to get them into the Virtual space. I have scanned an object using the app and it is processing right now. I also am emailing somebody at FrameVR about sparkles in the Vr environment. In the future we plan to use the “PolyCam” to help achieve our goals of creating a virtual theatre. This would be very helpful to the theatre group because they struggle with space, so if are able to successfully improit objects from real life into VR, they could build full sets without the issue of being interrupted or even being in the space at all.


Today in WISRD I finished up the WISRD virtual gallery https://framevr.io/wisrd2. I plan on working more with this adding more posters, and some pictures of the groups.


Today in WISRD I continued to work on setting up a VR WISRD space, this space will have the posters that each project made, and some items from the respective projects.


Today in WISRD we made the discovery on how to get .stl files, and photos into the VR environment. We will continue to look for ways to import real life objects into the VR space. We also made a tweet on the WISRD twitter account.