Max V.

Posters for Fall 22 and Spring 23

Despite the website being down for half of this academic year, much progress was made on my project this year. Click the icon to read the posters for the WISRD Physiology Group this year, as well as posters from past years.

Journal entries imported from the previous iteration of wisrd.org

MAX_V

Dimensions of new wind tunnel peice:

40x40 on the inside

24/4/8

Looked into different meshs to put on the new design. We’ve decided to go with a 3 mesh filter system to achieve the most laminar airlow possible.

Mesh Materials:

Chicken Wire

Mediam window mesh

small window mesh

SPRING BREAK

24/3/20

We’ve started the redesign however spring break is right around the corner so work will be postponed. The new design is a 9th order polynomial portrayed on paper. It the most aerodynamic design we were able to find.

24/3/11

While reletively content with the design, we’ve decided its time upgrade. After extensive research, we’ve come to learn that our design is not the most aerodynamically efficient. The scale has also stopped working, however its not at the top of our priority list.

24/2/23

I built a small table to help support the scale. With this being said, we’re having a small issue with where to keep the table. Since the tunnel is currently situated on the cart, theres barely any room to support the scales table. We also raised the decimal places on the software to see more data.

24/2/14

Its been a mintue since my last journal entry. Since the previous entry, I’ve helped build and install the scale into the back of the tunnel. We’ve cut into the bottom of the segment that was recently permently installed to extend the tunnel.

24/1/22

We’ve installed a CFD software called SolidWorks to help with fluid dynamics.

Account for Solid Works:

marleyz25@wildwood.org

Yearlost86

24/1/17

I’m back from break and a little bit has changed. We’ve added expanding foam around the openings of the tunnel to seal it up. We started working on how we can add the scale into the tunnel, so we decided to cut out the bottom of one of the chamber peices. The issue we have right now is finding a resting area for the tunnel. The cart makes it very accessible to fix any part if the tunnel however, we don’t have any space to expand.

23/11/16

It’s been awhile since I’ve made any entries in my journal, and with that I deeply apologize to any current or future WISRD members. We’ve been making a lot of progress on the Wind Tunnel but that always comes with a little bit of failure first. We’ve had to completely gut out the tunnel and reorganize the wiring via a shelf under the tunnel that is able to slide in and out for accessability. Dark matter day went amazing as hundreds of people showed up and were impressed with our work thus far. This week, we’ve completely gutted the tunnel out again and are replacing older peices of wood as well as finishing up the tunnel extensions.

23/10/9

Made corrections to the piece, however the wood isn’t as lined up as I wanted. Shouldn’t cause any airflow issues.

23/10/5

Made some slight corrections to the box. Realized theres some issues with the length of the screws.

23/10/4

Spent most of this class journaling and making sure my journal is up to date.

23/10/2

Drilled the boards into the pieces of wood to make sure everything is right length and I can happily say it all is.

23/9/29

Used the drill press in both of the boards to make sure the wood screws are flush and don’t stick out to narrow down disturbance of the airflow. One in each corner of the board

23/9/28

Cut out wood boards and painted black all over them. The dimensions for the boards haven’t changed since the first prototype.

23/9/27

Starting cutting the wood blocks for the 2nd piece of the chamber. Making sure all 8 of them are the right dimensions.

First piece of the chamer ———>

23/9/22

Finished assembling the all four of the sides for the 1st piece of the chamber. Using chamber clamps made assembly a million times easier. With the completion of the first piece, I’m realizing the wood isn’t long enough. This shouldn’t effect the wind tunnel in any way other than assembly, so I will be extending the 2nd cut an inch out.

New Dimensions:

9.5in x 1.5in

23/9/21

Took a pause working on the wind tunnel to formulate my first inquirer pitch draft

Doc Draft link: https://docs.google.com/document/d/1_A_9r4I50NTpDpsZN3POOfueMeBOB2KhcYJ1JxPvSaA/edit

23/9/18

Screwed the panes and wood boards to the peices of wood. Had an issue finding the right sized wood screws

23/9/15

Finished cutting all the wood out for the first prototype and had Bob go to Ace to get another long piece of the wood we need for the 2nd part of the chambe.

23/9/14

Had to buy more wood from Ace as WISRD didn’t have enough of the wood we needed

23/9/13

Fully disassembled the prototype and have started cutting wood with our new dimensions shown from the entry on the 11th

23/9/11

Started disassembling of the first piece of the chamber making sure I’ll use the right screws

Dimensions:

wood pieces - 8.5in x 1.5in

panes- 12in x 7.75in

23/9/7

Since its just a prototype, its not as precise and accurate as we want so I will be rebuilding the prototype to turn it usable

23/9/1

We have our chamber piece prototype finished and I will personally continue on this part of the tunnel as Marley is working directly on the tunnel

23/8/31

Helping Marley finish up the 1st part of the chamber while planning to re-arrange the tunnel

23/8/30

Cutting and painting wood so we can eventually see the airflow in the chamber

23/8/28

Marley, Oliver and I have started working on 1 of 3 pieces of the tunnel to extend the back out. We’re doing this to make the airflow as laminar as possible.

23/8/25

I’ve spent the majority of class observing how this group works to make sure I can catch up to speed with their goal

23/8/24

Restarting WISRD in my junior year of highschool and will be working with Marley, Jack, Cole, and Oliver on the wind tunnel engineering project.

22/5/18

I’ve been working on my whitepaper and it’s been coming along great. https://docs.google.com/document/d/1vI7yHmIrmRv9ZyGRGoKuUc9yd8HdwKrqNnCSN8rjdtQ/edit

22/5/17

As the school year comes to an end, so does my time at WISRD hence the reason that I have to write a white paper. I have finished updating and finlizing my Vitae.

22/5/11

Over the past few days, I’ve been working on something called a white paper. A white paper is a piece you create for people in the future who want to learn about whatever topic you write about. My white paper will be on Blender.

Link:

22/5/6

As my time at WISRD is coming to an end, I’ve decided to try and learn how to solder. Its very hard and requires a lot of hard work and skill.

22/4/26

Yesterday we had our 2nd poster presentation. I lot of people came.


22/4/20


22/4/19

After experimenting with Unreal engine before learning it, I have come to the conclusion that this piece of software will be very vital for our group. The possibilities are endless.

22/4/13

I will try and learn how to use Unreal Engine.

22/4/12

I’m back from spring break and our group has already started working on our new spring poster.

22/3/23

I’ve done some file organization for our group scans.


Head on to the server, from there go to assets > AR/VR > Jetson_Nano > Scans there you can find all of our scanning progress.

22/3/22

Since the theatre was occupied today, Marley and I decided to give another go at scanning the gallery. Instead of scanning one big room or just scanning one wall, we thought it would be smarter to scan three separate wall three different times. This ended up being much more efficient and the scans came out a lot better. We learned that the ZED camera is very light sensitive.


22/3/21

Over the weekend, Marley and I found out what was wrong with importing textures onto our scan. Before scanning, there is an option to include texture to your scan. Now knowing that, we should be able to add textures and organic colors to the scan.

22/3/16

We were able to successfully scan half of the gallery and import it into blender however, we’ve ran into an issue. We are unable to import textures like everything else onto the scan.


22/3/14

I’ve figured out how to add textures to an object in blender. Another option besides .obj and .mtl files, is a file type called .glb. Its a 3D file format used in VR and AR.


If outlook(email) is blocked, sign in through onelogin (wildwoodschool.onelogin.com)

https://outlook.office365.com/mail/

22/3/11

I’m now learning how to import .obj and .mtl files into Blender. Marley can now send me a scan from the ZED camera, and I will be able to import it into Blender. The problem we’re having is figuring out how to add the textures to the scan. When you import a .obj file, if it comes with texture there should be an option to add the textures to the scan.

22/3/1

Today, I’ve learned the basics of Onshape. I can built and remove objects, as well as edit the objects so I can include things like holes.


22/2/28

Important videos revolving around Onshape

22/2/23

Current Onshape Password;

MaxVitale06!

22/2/16

I have finally finished my article and will now start my research on learning how to use Onshape.

22/2/9

I’m about a third of the way done with my article, and have found a much cheaper and better option for a cable for the oculus quest 2.

Article link:

https://docs.google.com/document/d/1uxFqaC4vAKsOCIpINX-btCuaaK6UsjNHCYwJ-MtmBp4/edit

personal priority list:

Finishing Article

Learning more about Blender

22/2/8

I have started my research for my article draft. My article will be about how different companies and jobs use VR to do their everyday activities, and to train other members.

22/2/7

I was looking around the workspace, and came across a master piece. A book called Practical Game Development with Unity and Blender by Alan Thorn.

22/2/2

I have decided to replicate the Soborg Wood base chair made by Fredericia.


22/2/1

I have decided to not work on the donut anymore. I feel as if I have learned enough and will now learn how to create a chair with texture.

22/1/26

We finally got the computer up and running with a brand new much bigger hard drive. With that, I’m installing the newest version of blender on this computer.

22/1/24

I am working on my WISRD pitch. I’m doing it on VR training. I have had a lot of progress in Blender. As of right now, I’m exploring all of Blenders possibility’s by making a donut.


22/1/21

Sam has gone to deal with the broken computer on his own. I’ve started to learn how to use Blender. Blender will help us patch holes in our 3D scans. Learning Blender is extremely difficult.

22/1/10

One of our pc’s didn’t have enough disk space, so we bought a 2 TB hard drive. We took the computer apart, and realized how dirty the entire thing was. We cleaned out everything and complete disassembled the computer.


21/12/13

We had our zoom meeting with Will and he’s suggested many helpful things. I’m gonna learn how to use blender. I’ve started to learn the fundamentals of Blender.


21/12/9

We have found a time where we can start the process of scanning the theatre room. However we are on a bit of a setback. We are trying a completely new recording engine called ZEDfu. Zedfu is much better so far in the sense of quality and is the most straight forward. We are also posting a new tweet. We have also learned how to import certain objects into AR (hololens)


21/12/8

Marley and I went to scan the Gallery, and have made some huge progress. However without the Jetson board Nano, it’s hard to scan everything. We also haven’t figured out how to save a recording on Unity.

21/12/7

Today, I was going to have my interview, however Joe couldn’t meet with me.

21/12/3

Marley and I scanned the Gallery and have gained huge progress. However every time we scan it, it deletes itself.

21/11/30

Skeletal tracking (ZED) 

The new software for the zed camera allows one to track skeletal systems in a human. It works by tracking the humans bones and the key points of the bones to track them. Key points of the bones is the two points ( bottom and top ) the initial length of the bone.


21/11/29

I have finished working on my CV and are ready for my interview. I have no clue what I’m facing, but I’m ready to take on any challenge. https://docs.google.com/document/d/1Tuli-srkfa5ujZevzaC8_wbE5P3cAVktOJ28HXf80XE/edit> Marley and I are in the process of finding an unoccupied classroom to conduct our scanning on. The theatre is almost always being used, which makes our lives a little more difficult.

21/11/17

I’m working on my CV for an upcoming interview on the 3rd of December (https://docs.google.com/document/d/1Tuli-srkfa5ujZevzaC8_wbE5P3cAVktOJ28HXf80XE/edit)

21/11/8.

Today is the big day of the poster board presentation!!

21/11/2

We are just finishing up our poster board for our AR/VR group.

21/10/26

We have received our first semi successful 3D printed design of the shelf. However it wasn’t designed properly to fit on a wall. It would be impossible to get a screw in. We still like the way the sensor shelf looks, so we’re gonna just extend the support beams further back and make some room for the HTC VIVE sensor.


21/10/18

While I was waiting for Joe to approve a sensor design, I made a 3D render of what we want are going to make our workspace look like. You can see the two sensor above the white board.


21/10/04

Joe has given us a Microsoft HoloLens set, which might help us in our project. We also have received a ZED sensor however, we are missing a big component called a jetson board.


21/09/29

We have tried to 3D print the model shelves that Wills made for us, but it uses way to much filament and is hard on the printer. We have found a 3D scanning software called CANVAS. It fully scans rooms in full detail and import it into VR. We are planning to use this on the theatre group.

21/09/28

I’ve done some research on how AR/VR is being used today and how it’s being used in education. We’ve received the 3D model of the selves from Wills, however it’s not to scale and he didn’t incorporate the dimensions we asked. We are planning as a group to learn how to use a ZED 360 camera

21/09/21

I have mastered how to use Polycam, and tested it out on Marley’s backpack. Instead of taking only the bare minimum amount of photos, I took 35 as well as set the detail setting to full. I have still not received an email from Wills. The backpack came out much better than I expected, but it’s still a little messy. I have learned that you need at least 50+ images to get a good model. In the future, we are planning to import the scanned objects into FrameVr to help achieve our goals of creating a virtual theatre. This would be very helpful to the theatre group, because they struggle with space. The plan would be to be able to scan objects from the real world to the virtual world so the theatre group can test and see what pieces of furniture and where without having to buy the actual furniture yet.

21/09/20

I have learned how to use a software called Polycam that lets you take 20+ photos of an object and turns it into a 3D model. I started off by scanning a chair and only took 20 photos of it. It sort of worked out. I now know to take 30+ photos.

21/09/15

I’m planning on emailing a guy named Dawson who can help me get a 3D rendering of the shelves. I’ve just been told to email Wills about the 3D model.

09-14-21

All we need to do is get someone who knows how to CAD to get us a 3D model of our shelf idea. I’ve started to learn how to work a 3D modeling software called Onshape. However it is extremely difficult to understand. I’m watching the tutorials in the mean time.

21/09/13

We have found a location for the HTC sensors which to going to be on shelves that we’ll make. Marley has started to learn how to use FrameVr and we got a drawing of what we want our shelf layout to be. We’ve gotten the dimensions that we want for the shelves.

21/09/07

We’ve have come back to Engage and got it working again. We loaded up and classroom and learned how to import items and objects into the room. We’ve located all of the necessary wires to set up the Vive. However we’re struggling to locate a spot for the sensors.

21/09/06

We have successfully set up the Oculus headset and set it all up. We didn’t have much room for the sensors, so we set them up on top of the pc’s on the desk. We were told to learn how to use Engage software and for some reason isn’t working.

21/09/01

We’ve attempted to set up the HTC Vive, but have encountered a major problem. The wire connecting the sensors to the pc is far to short. So we’re setting up the Oculus.

21/08/23 – This is my first day at wisrd.